![]() Fields can be mixed and combined with one another in a layer list. Fields offer a new workflow that make it possible to control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. ![]() ![]() Offer completely new creative possibilities for the celebrated procedural animation toolset in MoGraph. Node-based materials can be made available as parametric assets with a reduced interface. The standard material system’s interface can be used to get started with the new node-based workflow – which the respective material is automatically created by the nodes in the background. More than 150 different nodes offer users functions that they can use to quickly and comfortably create complex shading effects for the ultimate creative freedom. Offers completely new possibilities for creating materials, from simple reference materials to highly complex shaders – using node-based shaders. ![]()
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